One such expansion is to port the game to PC, something the CTR community have requested for a long time. The team hoped that the project will open more opportunities to expand the game beyond its original vision. Emulators and debuggers are also getting better all the time.” That would have been nice 2 years ago, but better late than never, very thankful for it. Most recently, we got GTE C-macros to be recognized and emitted via Ghidra. “The tools for PS1 decompiling are not nearly as good as N64, but they are getting better all the time. When asked about how difficult it was to decompile CTR, project leader ‘Niko’ told Crashy News: This was a big decision, as PSX games decompilation was considered hard and unpopular. After being spurred by other popular decomp projects such as SM64 and Zelda OoT, the team then decided that a decompilation project is what they want to do.
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